If you would like all factions in high or late campaigns, edit the high.txt or late.txt file instead of early.txt. Change FT_MINOR to FT_MAJOR to make the faction playable. ![]() ![]() SetActiveFaction:: FN_GERMAN_HRE FT_MAJORĤ. Go to C:\Program Files\Medieval Total War\campmap\startpos\early.txt While almost all factions in MTW are playable, the Papacy and the Golden Horde are unplayable.ġ. Save the file and close it.Ĭaution: If you start a campaign with an emergent faction, the game will not work. (Gold Edition)Ĭ:\Program Files\Activision\Rome - Total War\bi\data\world\maps\campaign\barbarian_invasion(Normal BI).Īnd copy the unlockable and nonplayable to the playable header. Go toĬ:\Program Files\The Creative Assembly\Rome - Total War\BI\data\world\maps\campaign\barbarian_invasion. The process is exactly the same as for RTW. Save the file over the original and start RTW.Ĭaution: Playing as the Slaves or Senate can cause the game to crash. For non playable Simply drag them from the nonplayable header to the playable one. this will unlock those factions for play.Ĥ. Drag select the factions under unlockable and paste them under playable. (gold edition)Ĭ:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign. Same relic can be added multiple times.C:\Program Files\The Creative Assembly\Rome - Total War\data\world\maps\campaign\imperial_campaign. Grants, writing all instead of the ID grants all relics. Increases the empire's Opinion of the empire by, default 40Ĭreates of pops from on the selected celestial body, entering without ID reveals all species IDs Trait IDs can also be found by hovering over the trait in the debug window.Ĭheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.Īctivates the specified Ascension Perk, pressing tab reveals all IDsĪctivate_ascension_perk ap_mind_over_matterĪctivates the triumph effect of Īctivates the specified Tradition, pressing tab reveals all IDs including tree adoptionĪdds to the selected celestial bodyĪdds of intel towards, default 10Īdds of loyalty from, default 10 Unless the starting system or galaxy were modded, the player's pops will always be 0 to 32. Pop IDs can be read by hovering over a pop in the population tab. ![]() Unless the starting system or galaxy were modded, the player's starting science ship will always be 0.
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